I want to play this. Need. glasses. :(
SUPER HYPERCUBE (by PHIL FISH)
Interesting and, for the most part, a vast improvement on the original garish design. The only thing is, this philosophy only really works when the minimalist package is set amidst a sea of over-designed crap (see iPod, apple). Ironically, if most packaging were designed this way, most packaging would fail.
Everything is game.
Taken with Instagram at Drake Hotel
Star wars silhouette. (Taken with Instagram at Tribeca Grand Hotel)
Fire truck (Taken with Instagram at TopShop)
Not really. :(
““To give the game some tension, I wanted the monsters to surround Pac Man at some stage of the game. But I felt it would be too stressful for a human being like Pac Man to be continually surrounded and hunted down. So I created the monsters’ invasions to come in waves. They’d attack and then they’d retreat. As time went by they would regroup, attack, and disperse again. It seemed more natural than having constant attack.”- Toru Iwatani, Pac-Man creator
We need to do everything we can to make it more difficult for Canadians to fall into the trap of seeing all U.S. policies as the result of nefarious faceless U.S. bureaucrats anxious to squeeze their northern neighbour,” concludes the cable.
A Social Media warning from 1952? Listen to “The Snowball Effect” a futurist short story by Katherine MacLean.
I remember reading this as a child, lost until @trevorgourley found it for me again. It popped into my head after (yet another) conversation at work about facebook. A cautionary tale, quite funny, a little scary and read in the style of an old radio play
More info on the author: http://en.wikipedia.org/wiki/Katherine_MacLean
Enjoy.
Please watch this.
Glide 2 (via StraylightUK)
Cell phone evolution